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But Valve assures that the Chinese market will still have access to the main Steam platform. Launching a smaller country-specific platform, however, might put China’s independent creators at risk since the market they’re catering to will be significantly smaller. This appears to be a feasible strategy, considering that China’s locale amounts to nearly 1.4 billion. With this, Valve, Steam’s developer, is looking to tap into the Chinese market further with a new portal. Steam has 400 million pieces of user-generated content.Ĭhina is one of Steam’s biggest markets, underscored by the fact that Simplified Chinese is the platform’s second most-used language.Steam has over 600 virtual reality games in its library.In 2019, the games on the Steam library received 70,000 reviews daily, which is a 300% increase from 2018.Steam released 8,290 games in 2019, the most it has released in one year ever since its inception.
#STEAM DOWNLOAD STATS PC#
50 -70% of the world’s PC game downloads take place on Steam.Steam is the world’s largest distributor of PC games, taking up 75% of the global market share.Steam has over 30,000 games in its library.Steam rivals any of the world’s biggest videogame stores in the number of PC titles it offers, and the best part is, it only takes a few clicks to purchase and play them. And the same is extended to a relatively obscure operating system like Linux. The platform also accounts for wearables, thus offering hundreds of virtual reality games to players. Gamers get to choose from tens of thousands of titles spanning all genres, from legacy games to those released by indie creators. One of Steam’s foremost attractions is the number of games in its library.